Showcase

Snake, with juice

1 build of this prompt.gameanimation
The promptEvery model got this exact text.Show

Make the most satisfying game of Snake you can. The game is trivial — the feel is the test.

Build

  • A 24×24 grid on canvas, arrow keys + WASD, snake moves on a fixed tick that speeds up as it grows.
  • Food spawns at random free cells; eating grows the snake by one and bumps the score.
  • Death on hitting a wall or yourself → game-over screen with score, best score this session, and "press space to restart".
  • Now the juice — this is the part being judged:
    • the snake renders with rounded joints and a distinct head that leans into its move direction, not raw squares;
    • a quick particle burst and a score pop where food is eaten;
    • screen shake and a flash on death;
    • food idles with a gentle pulse so your eye finds it;
    • each speed-up is announced with a short synthesized tick (WebAudio API, no audio files) or a clear visual beat.
  • Pause on "P". A minimal HUD shows score and speed level during play.

What separates great from passable

  • Input feels instant — direction changes are buffered so a fast double-tap into a 180° turn doesn't kill you.
  • No visual glitches at high speed.
  • Restarting takes one key, not a click hunt.

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